To get the mayhem started, you're going to need a way to discard cards
C-Tier: Could See Some Play Cards: Asylum Visitor, Breya's Apprentice, Mist-Syndicate Naga, Parallel Lives, Zabaz, the Glimmerwasp, Aeve, Progenitor Ooze, Hanweir Militia Captain, Cordial Vampire, Territorial Kavu, Nether Spirit, and Rise and Shine Asylum Visitor likely is the most exciting madness creature from Jumpstart: Historic Horizons and ranks above a lot of the other madness cards because it potentially is playable in non-madness decks, as a weird twist on Dark Confidant that requires you to be hellbent to draw extra cards

They are: Branchloft Pathway (Green) / Boulderloft Pathway (White) Brightclimb Pathway (White) / Grimbclimb Pathway (Black) Clearwater Pathway (Blue) / Murkwater Pathway (Black) Cragcrown Pathway (Red) / Timbercrown Pathway (Green) Needleverge Pathway (Red) / Pillarverge Pathway (White) Riverglide Pathway (Blue) / Lavaglide Pathway (Red) The reason there are six Pathways in the set, rather than the five or 10 that Wizards normally puts in a cycle, is to support the mana requirements for the Party classes
He does, however, 100% own the missing stamp one Ah ok, didnt knew that
Having an unlimited airbending effect is just screaming "combos" from miles away, and this makes for a unique mono-white design space